StarVR Prototype Review: Enviously Massive 210 Degree Field-Of-View

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Starbreeze studios is currently working to develop an exquisite VR Headset that encompasses a massive 210 degree field of view for a panoramic VR view so great that you wouldn’t wish to leave VR for good. The VR Headset is currently in the prototype phase however, the very first time that this headset made it in front of the World was back in 2013 when a French team had been working on its design under the name Infinity Eye.

Later, the company was acquired by Starbreeze Studios which now wishes to release the headset making its debut in the VR industry with the name and identity StarVR which was announced at E3 last year.

A year later at the same event, Starbreeze showcased its latest prototype and it is just as good as it gets. Talking about its most attractive feature, the massive 210 degree field of view makes other VR headsets look like binoculars as compared to the beauty of this revolutionary wide-screened VR gadget. The demo about the gadget at the event very clearly specified the astounding difference by slipping the headset to an approximately 100 degree field of view like other VR headsets at the press of a button.

Although, a wider field of view is definitely more impressive however, one has to sacrifice the clarity of graphics to some extent as compared to that offered by other popular headsets. Having said that, improving the quality of the lenses and the software, the VR headset might successfully be able to render rather appealing clarity which could help StarVR headset become the hottest new demand in the future.

This can be easily achieved as the gadget offers a great per eye resolution of 2560×1440 which is higher than of the current competitors in the market however, stretched over a wider screen area it reduces the pixels per degree ratio which if improved will surely enhance the clarity. The latest prototype weighs 380 grams much less than the original VR headset. The headset also provides an accurate head tracking sensing along with precision of balance with clear improvements in the current iteration.

Manish Kumar

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Manish Kumar

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