Virtual Reality From User Experience (UX) Developer’s Eye

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Virtual Reality has gone through a roller coaster ride in the last few decades. It is difficult for the users to describe their interaction with this hottest technology. The interaction between the users and technology is the toughest point for the User Experience’s (UX) perspective. It is very important and difficult in getting the right User Experience for Virtual Reality than for a website or for a mobile app because one has to be very careful with the input devices selection as the user is operating in an isolated environment and if anything goes wrong, it can cause motion sickness.

There are various problems that developers are trying to fix such as head gestures in which developers are trying to experiment with their input methods in VR headsets. For example if a person is trying to pause or play a video in VR version, he looks in that pause or play direction for certain seconds. It is known as passive mode of interaction. The other is that Virtual Reality devices such as Oculus Rift or HTC Vive provide more VR soaked experience that comes with two controllers; one to track hand movements and the other controller that allows multiple inputs to get attached to it.

Most manufacturers are working hard to figure out what works best for their VR devices or platform. If one implementation works best for one platform or device, it doesn’t mean that it will work in the same way for the other one. The input devices and methods in the computer are different from that of Smart phones or other devices. Developers are trying to give a fruitful immersive experience to the Virtual Reality enthusiasts.




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